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    Fast Forwarding Menial Tasks (Suggestion)

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    ★Yuki~♪
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    Fast Forwarding Menial Tasks (Suggestion)

    Post by ★Yuki~♪ on Sat Mar 21, 2015 10:40 pm

    Hello!

    One of the biggest things I've come to realize in the RP is that sometimes some of the tasks that should be quick and easy tend to take way too much time. For example; The group needs new clothing and armor, weapons, and food and supplies so they go out shopping.

    Initially I wanted the game to be a bit more life like by going through step by step all the events that happen during this in great detail with dialogue and descriptions and what not but it seems that this tends to slow things down considerably and players spend a lot of time standing around doing meaningless things when they could be doing much more exciting things, or simply just move on to the next issue. So I've thought of something pretty simple to speed through all of this, especially since some of the players have even addressed this issue in the past.

    The Idea:
    FFMT (Fast Forwarding Menial Tasks) will work in the way that whenever the group does a bunch of small little tasks and errands, taking as an example the Shopping scene, I will make a post in a separate section where players can post (regardless of what order) what they would like to see happening during this.

    Giving an example;
    The group is traveling across the markets when a few of the members realize they have some things to pick up before heading out for their next locale.

    *GM Makes a post*

    Player 1: My character buys a new jacket and maybe looks around for a small cheap dagger or throwing weapons.
    Player 2: I'm going to pick up some torches and rope, thinking ahead of time, and I will listen around for any information about <Generic Topic of Interest>.
    Player 5: Character is going to ask around and see if anyone knows <Generic Topic of Interest>.
    Player 4: Does nothing

    Etc, etc, etc.

    *GM Makes follow up post in Related Channel*
    The group spends X amount of time out running errands and shopping.
    Player 1 spends X amount of money and aquires <Item> and <Item>.
    Player 2 spends X amount of mnoey and aquired <Item> and caught wind of some gossip. Apperantly <Relevate Information>.
    Player 5 finds out nothing of interest.
    Player 4 does nothing.

    And then the chat continues after that whole ordeal.

    Basically tl;dr the idea is that you will be able to skip all the tedious and menial bits and continue on with the story without having to drag out any possible events much longer than they need to be.

    Let me know what you're idea to this is in this topic. Feel free to reply and explain your thoughts on this idea and what kind of problem you see, if any, or what kind of adjustments you would suggest.

    Thank you in advance for your consideration and reply


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    DelaKayte
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    I agree

    Post by DelaKayte on Sat Mar 21, 2015 10:47 pm

    There was something said about writing a book. I don't remember who said it, but it was a question to ask yourself about the book you're writing.

    "Is this the most interesting part of the character(s)' life? If the answer is no, why aren't you showing me that?"

    I kind of feel the same way about RP games, so I'm all for summary style menial tasks posts.


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    Dr.Atrium
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    Re: Fast Forwarding Menial Tasks (Suggestion)

    Post by Dr.Atrium on Sat Mar 21, 2015 11:03 pm

    Sounds like a good plan to me

    Jericho bought what he needed. He is going to look around town to find out what is going on through the peoples eyes. He is also going to see if there are people he can heal for free


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    BlakeAviat
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    Re: Fast Forwarding Menial Tasks (Suggestion)

    Post by BlakeAviat on Sat Mar 21, 2015 11:36 pm

    I really was wondering when this would come about, because from other RPs I've been in, they were pretty well paced. Not to mention that we'd be pretty far along in the campaign. This RP definitely needs to keep the pace going. I know posting and getting them done is an issue but it's also definitely about keeping it fun. I know you wanted this to be more fleshed out and worldly, but you need to find that balance of "do I set up a scene where something important character-wise is going to happen, or do I cut it out and get to the good stuff?". So you're kinda moving towards beige prose here.

    I do approve of you making these more "tedious things happen quicker and aren't bulking out the gameplay" kinda thing.
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    Spiked Edge
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    Re: Fast Forwarding Menial Tasks (Suggestion)

    Post by Spiked Edge on Sun Mar 22, 2015 7:20 am

    Everything that needs to be said has already been said.

    FFMT?

    Lets do it; When do we start Boss-chan?

    We'll work the kinks out when we get to em'.


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    ★Yuki~♪
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    Re: Fast Forwarding Menial Tasks (Suggestion)

    Post by ★Yuki~♪ on Sun Mar 22, 2015 9:15 pm

    Okay I'll be writing up the details in the rules and lore section and make an announcement on steam as well as send the link to that topic to each of you personally. It'll have the full details as I have worked them out and we'll start with that. And if any further changes or adjustments need to be done we'll look into them as we go.


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