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    Updates 09/29/2014!

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    ★Yuki~♪
    ★Ojouhimesama☆
    ★Ojouhimesama☆

    Posts : 899
    Join date : 2013-12-14
    Age : 26
    Location : Calgary

    Updates 09/29/2014!

    Post by ★Yuki~♪ on Tue Sep 30, 2014 1:57 am

    09/29/2014;
    Legend: {PLR} Player | {GM} Game Master | {SYS} System | {NPC} Non-Player Character

    Index:

    • PLR Inventory
    • SYS Currency Re-evaluation
    • SYS Statpoints Re-evaluation



    {PLR} Inventory

    So this is a pretty simple update involving your signature.
    From now on, your Signature will contain a section used to keep track of items and currencies your character carries with them.
    It will contain two sections: Items, and Currency and should look something along the lines of this;

    Inventory
    Items: 2 Bolts, 5 Flame Arrows, 3 Broadhead Arrows, Hideout Key, Scalemale Armor, Partizan
    Currency: 1 Gold, 33 Silver, 7 Copper

    Its important to keep track of items that are consumable like Arrows or throwing knives, or anything of the sort.
    And you are free to add any sort of images or Icons as you please, as long as you can readily update your signature at any time.



    {SYS} Currency Re-Evaluation

    Not much to say about this one. The original way money was handled was rather complex, so I'm making it a lot more simple. From now on currency will be handled as followed;
    100 Copper -> 1 Silver,
    100 Silver -> 1 Gold,
    1000 Gold -> 1 Platinum

    This should make it a lot easier to remember and keep track of, as well as simplify transactions and put a more clear position on the value of certain items in the game.
    Your characters money needs to be written down in your inventory, in your signature.
    On that note; Currently the following characters have the following amount of money;
    Lox Nilheim - 0 Gold, 0 Silver, 0 Copper
    Richard Deraunt - 43 Gold, 50 Silver, 0 Copper
    Jack Sampson - 12 Gold, 0 Silver, 0 Copper
    Dr. Atrium - 12 Gold, 0 Silver, 0 Copper
    Airgetlam Whyte - 7 Gold, 50 Silver, 0 Copper
    Sharpe - 15 Gold, 0 Silver, 0 Copper
    Jian Manchu - 5 Gold, 50 Silver, 0 Copper
    Clarent Aucoin, 0 Gold, 12 Silver, 60 Copper




    {SYS} Statpoints Re-Evaluation
    The stats for our characters seem to be a bit all over the place and people seem to be having troubles figuring out if their character is statistically (rather than practically) overpowered or not.
    I'm making a basic adjustment by adding a Maximum of stats a character can have, with some few minor exceptions.

    Each character will have a Maximum pool of 32 points to distribute. Each level from 1-10 will cost 1 additional point, for example if you have Speed 7 and Social 10 you have spent 17 of 32 points.
    In addition, for characters who change forms like Jack, Doc, and partially RD; If you choose to have less stats, you will receive more bonuses towards your upgraded form.

    If you choose to have 30/32 points, you may enhance a single ability by 3 or two by 1.
    If you choose to have 28/32 points, you may enhance a single ability anywhere to the maximum, or two abilities by 3, or three abilities by 1.
    If you have anywhere below 28/32, the same rule applies as above, but you stop recieving benefits past 28/32, so I would suggest you pull your stats up to at least 28 if you are below.

    Notice: Two characters currently have more than the Maximum of 32 points;
    Sharpe (35/32)
    Dr Atrium (39/32)

    Notice: One character currently has less than the Minimum of 32 points;
    Jian (26/32)

    Remember that these are mostly guidelines to help you out, so try and adjust them if you can. If you have any questions or require help feel free to post a reply here or message me in person.


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