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    2.0 Magic Variants


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    2.0 Magic Variants

    Post by ★Yuki~♪ on Mon May 02, 2016 4:04 am

    Many believe that the old world's take on technology, utilizing the untamed elements of the world to create energy, is far outdated and primitive. Generally thought to be unsafe, the old technology was rapidly rejected and replaced by magic. With greater control and awareness magic is much simpler, efficient and safer to conjure up and utilize. There is very little need for oversized machines and maintenences when energy can be found and controlled from all around us. Since it's first discovery it has simplified life and boosted the progress of humanity.

    In the long lost time of the ancients Technology was controlled by nature. The Sun, Water and Air all drove power into the fragile and uncontrollable technology humans had created. Once the world ending phenomena, Ragnarok, reinvented the world Humans clung to the remnants of the old world and the ancient's technology. Though many realized the potential of magic and the influence it had on the world early on. So it was that the first magicians utilized Protraction to draw on the land and use it's power in ways the ancients might have, to great effect. Over many generations the practices of protraction have helped mankind grow in many ways and with such power under control many other ways of utilizing the magic flow around us has been invented and reinvented.

    There are five known types of magic in the world;
    Protraction, the art of drawing on the power of nearby natural sources such as plants, people, and the sun. Protraction was the first form of magic used by our ancestors to combat the frigid tundra and provide the early settlements with health and comfort. It is a channeling magic, meaning the magician must actively draw upon the source in order to form a spell. Energy drawn through protraction can be stored in Catalysts that lend the user the ability to draw out spells more quickly and efficiently. It is a basic form of Magic that the majority of humans capeable of magic are aware of and can utilize in it's basic form at the least.

    Fabrica, a form of magic that relies on spoken and written key-words and phrases. Generally thought of as a fast and easy way to cast basic spells and incantations. Unlike most magics, the user does not rely on their own magical talent to cast spells but rather is used as a medium for acting out the spell by physical means. There are many schools around the known world that teach this form of magic as even humans without any magical capeability are able to understand, process, and utilize Fabrica. Small and lightweight incantations are easy to learn and can be prepared for instant use through various means. Stronger spells can from time to time require a lot of set-up and time to work but can last decades.

    Spellweaving, also known as Zhizao in it's country of origin, is a heavy duty magic in which the magicians spend days or months physically weaving intricate spells into items. Being the closest thing to old world technology it was invented on the Eastern Continent in order to make daily activites like farming or writing easier. The almost machine-like constructions to act out simple spells have helped boost many economies but is still very slow to catch on across most of the known world due to its complicated and secretive nature.

    Hex, a modern alternative to ancient witchcraft, is the study of sacrifice and exchange. It is one of the hardest and rarest forms of magic in the known world. Strongly frowned upon by most governing bodies it was outlawed throughout most of the West with only very few still practicing it due to it's potent but chaotic nature. Many believe it's use of tinctures, summons and effigies for harmful reasonings cause pandemonium and disease for any around it, including the wielder. Although fully proven there are the occasional few who are willing to brave the dangers and rise against the system either for the sake of expanding their horizon or simply for revenge.

    Necromancy, the removal and binding of souls, is a forbidden art used exclusively with malicious intent. The concept behind it is to bind the souls of the recently parted to inanimate objectes or corpses in order to power and control them. Necromancy is very difficult to learn, let alone master, due to its rare practice and fatal effects on both the user and the souls trapped by them. There is no common knowledge on necroamncy though many believe that if the host of a soul is destroyed without the sanctions of the church the soul forever haunts the world, tied to whatever location it was summoned to.

    With the many variations and techniques surrounding all kinds of magics the use of it reaches out to all corners of the world. From Runes applied to shelves to keep food clean and prevent rotting to the protraction weaves that draw on the moon's source of energy to create light in the streets at night, many uses have been invented over the generations.
    To start off; The difference between Spell-Weaves and Protraction-Weaves.
    While commonly thought to be the same thing, Spellweaving is actually a magic invented by the eastern folk during the age of the divide, using their former variant of protraction to physically weave spells into objects. Spell-weaves have a more mechanical feel to them, drawing on the parts and make-up of the enchantments built into the item or machine to cast various spells. Just as many people in the East are intrigued by this idea as there are people who don't believe in the modernized use of their magic. In contrast, Protraction-Weaves are a reinvention of the same type of Eastern design, suited more towards Western technology, with the aim being to build Catalysts to store spells within from which the items draw their energy from. The difference is while Spell-Weaves are like building a spell from parts, Protraction-Weaves are essentially designed as mechanisms to act out a spell, rather than produce it manually. This key difference is what allows people with no magical talent to cast spells with relative ease.
    Then there is the difference between Tamed and Wild magic.
    In many areas of the known world magic is tamed passively by the people it surrounds. There are differently sized collections of magic energies flowing around that enhance the use of certain types of magic, most notably protraction. Humans tend to build cities around them to make use of the lands potent energy flow. On the flip side however there are places where humans may never settle down and where the magic is so untamed and wild it causes sickness, both of the mind and body. Attempts to make use of such energy has been made by many people across many generations and always ended with fatal consequences.  Indeed the energy of wild magic is so potent that it can cause the physical manifestations of a persons fear to rise and wreck havoc and destruction. One such case ended in the ruin of an entire city when the head of an otherwise peaceful vampire clan fell into madness and, consumed by his fears, involuntarily summoned thousands of terrors upon the city.

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